A Rabbid Fan

On my mission to go back and close out some of my half-completed backlog of Switch games, I decided this weekend to put down Splatoon 2 and Fortnite and return to the surprise hit of 2017, Mario + Rabbids: Kingdom Battle.

(My quick Fortnite review: I’m torn. I love the art style and weapon system, and playing it is what you imagined playing “manhunt” would feel like as a kid but never did… but I could do without every player rocking an 8-foot vertical leap and building a house at the first sign of incoming fire.)

It took me a moment to get back up to speed on Kingdom Battle. I was early on in the game’s fourth and final world, the Lava Pit, and over the course of two or three days I dove back in and remembered what made the game unexpectedly fun when it debuted at the end of last summer.

If you own a Switch and you’ve not yet partaken in Kingdom Battle, and you have any fondness for X-Com, Fire Emblem, Advance Wars, Codename S.T.E.A.M., Final Fantasy Tactics, or really any game in the tactical role playing genre, you really should indulge yourself. The key combat elements of the genre are all here and well-executed, but aside from that Kingdom Battle is a vibrant and colorful game with a tremendous soundtrack, a genuinely amusing story… and if you find the Rabbids annoying, fear not: the presence of the Mushroom Kingdom’s bravest and boldest takes the edge off their Minion-esque antics.

For a game featuring Mario and Luigi and a bunch of cartoon rabbits, Kingdom Battle is surprisingly stylish. Though combat animations occur only after you’ve inputed instructions to the members of your three-man squad, once your team is up and running you’re treated to Matrix-style slow motion camera pans and trick shots, with Mario, his Rabbid doppelgänger, and everyone else flipping and flying through the air, tossing grenades over their shoulder, or dabbing as they send off an explosive trolley through a white rabbit pipe. Developer Ubisoft deserves credit: they’ve blended Nintendo’s house style and their own Assassin’s Creed-flavored approach to game design perfectly.

One of the best things about Kingdom Battle, aside from its impeccable balance (did I mention the balance?) is that after its final boss battle, a boss battle that took me four tries but never felt cheap, the game almost aggressively throws more content at you. There’s a hidden world within one of the game’s worlds that’s only accessible post-game, and the game’s extra challenge maps are all waiting for your now almost fully souped-up squad to tackle. On top of that, there’s a local co-op mode, a local versus mode was added last December, and Kingdom Battle also has DLC for sale, the newly released Donkey Kong Adventure, a whole extra world to play through with a set squad that includes DK himself. I’ve not made a big secret of my love for Splatoon 2 on these pages, but truth told? I’m going to dip into Donkey Kong Adventure before I try out Octo Expansion. I don’t play Splatoon for the single player campaign, but I can’t wait to try out new characters and maps with Kingdom Battle‘s fantastic combat system.

So yeah… here it is, almost one year too late, my ringing endorsement for Mario + Rabbids: Kingdom Battle. We’ve only had the Switch in our lives for sixteen months, but it already has a very impressive set of titles, representative of most of gaming’s important genres. Check tactical role playing off the list, cuz Kingdom Battle has that covered.

Mario + Rabbids: Kingdom Battle is the game that nobody wanted, but now I’ve got my fingers crossed for a sequel.