That’s a quote from Avengers: Infinity War. Did you see it? It’s dope. The Marvel Cinematic Universe is my number one non-Nintendo thing these days. Earlier holders of that title include, but are not limited to, Ghostbusters, the Teenage Mutant Ninja Turtles, Star Wars, and the Harry Potter books.
Nintendo’s the constant, though. (Nintendo and the New York Mets, but one of those two things does not bring me endless torment and pain, and the other is a baseball team that plays in Queens, NY.) Like many gamers, I find myself sometimes feeling buried under the sheer volume of games in my library that I’ve started and not completed. Every once in awhile, though, a watershed event comes along that lights a fire under my behind to tie up the loose ends on some of these things. With Nintendo’s E3 presentation just a week away, and the expected influx of new announcements to begin trickling in over the next few months, I find myself at one of those, “I’d better get moving with the endgame,” moments. This isn’t as final as the last one I experienced: I knew I’d be trading in my Wii U for a Switch so as the Switch launch drew near I tore through Wii U games at a breakneck pace.
Truthfully, by the ripe old age of 39, I’ve been playing games for long enough that the single player campaign of any game isn’t going to cost me too much in terms of time commitment. What really trips me up are the never-enders; in particular, Splatoon on the Wii U and Splatoon 2 on the Switch. Still, I’m making an effort to pull myself away from inking and splatting online competitors in order to close the book on some of my first-year story-driven Switch purchases. (Interesting side note: I feel no such compulsion to finish Splatoon 2‘s single-player campaign. Despite enjoying the campaign of the first game, the campaign in the second just hasn’t grabbed me, even though it’s very much more of the same.)
I’ve already put a good-sized dent in my pile. I’ve gotten the main campaigns of Celeste, Steamworld Dig 2, Super Mario Odyssey, and The Legend of Zelda: Breath of the Wild out of the way, for starters. I’ve still a ways to go, though. Here’s some of the stuff in my, “Finish this before Thanos snaps his fingers,” pile.
Donkey Kong Country Tropical Freeze – This isn’t a great place to start. I just got it, and already I’m about halfway through. It’s a tremendous platformer, one of the best I’ve ever played, and even the tacked on “Funky Mode,” the so-called “Easy Mode,” only serves to make the game less frustrating, not actually easy. I skipped this on Wii U, and I’m glad I did, as this game looks and feels gorgeous in handheld mode on the Switch.
Mario + Rabbids: Kingdom Battle – This is a great game. I just take really, really, really long breaks between worlds. If I remember correctly, I’m up to the fourth and final world in the campaign. I’m not a big partaker of the active battle strategy games, but if Mario + Rabbids and Codename S.T.E.A.M. are indications of what that genre has to offer I should really look into more of them. What’s the best platform for X-Com, anyway?
Shovel Knight: Specter of Torment – I played about five minutes of Plague of Shadows and said, “Pass.” Plague Knight doesn’t control in any way I find enjoyable. I’ve played five minutes of Specter of Torment and found the opposite to be true about the high-flying Specter Knight. Now I just have to get back to it one of these days…
Minecraft – I know you CAN beat the Ender Dragon and essentially “beat” Minecraft, but as it turns out I don’t have anywhere near the amount of patience it takes to work my way there. Maybe if I find myself stranded on a desert island someday with nothing but a Switch, Minecraft, and a power supply… but even then, I’ll probably just try to recreate Ocarina of Time‘s Hyrule from memory in Creative Mode.
Skyrim – Skyrim is addictive. It’s also repetitive: a lot of the missions, a LOT of the missions, require you to wander through a linear labyrinth hacking the heads off of cannon fodder until you reach a final boss that’ll kick your ass unless you spam healing spells and potions. It’s still a wonderful game, as I’ve previously documented, and even after I finish the main quest line (which I will) I can see myself going back and doing side quests for years. You know, like everyone else was doing five years ago.
Golf Story – I’m torn on Golf Story, one of the Switch’s early indie critical darlings. Don’t get me wrong: it has oodles and oodles of charm and personality. Still, the lite RPG elements haven’t hooked me quite as much as the simple 16-bit golf has. In short? I’m hot on the golf, but lukewarm on the story.
Stardew Valley – I know; you don’t really FINISH Stardew Valley, you just reach benchmarks. I’ve played a little more than one in-game year, finished the mines, and married off my character. It’s utterly charming and I’ve put a lot of time into it, and yet… chore simulators just don’t hold me long-term. Still, building your farm and tending your crops is oddly satisfying. I think I’m on the verge of becoming a homebody introvert hermit: I have little or no use for the townsfolk now I’ve taken a bride and I plan to leave my property as little as digital humanly possible. Can I add a beard to my character model?
Obviously, I don’t NEED to finish any of these games before the new batch of big Switch games come along. The old school gamer in me disagrees, though. Games have moved into online social experiments and competitions first and foremost, and it’s a wonderful evolution, frankly. It’s been embedded in my soul, though: games tell stories. They have beginnings, middles, and endings. Reaching the endgame is still a big deal to me.
I’m old, you know?